I now have this super strong herbivore. He is gen 1, been living for half an hour and still continues, ate all of his offspring, killed all creatures that dared attack him, monolize the patch of grass only to himself. I have never thought that my stable ecosystem would consist of grass and 1 single invincible, immortal purple bug
Yeah, I really didn't communicate finer details of the simulation anywhere, so here's a small rundown of these mechanics:
A bug dies if it's health reaches 0. Health can decrease from lack of oxygen or food, or when attacked. If the bug has enough food, it will recover. At old age bugs can no longer regain health so having so old bug is amazing!
A bug will reproduce if it wants to and has enough food and have reached at least half of their final mass (maturity). They reproduce by splitting, no partner needed. Notice that some bugs might simply not want to make offspring, while others will do at any chance.
FINGER state means that the bug is attracted to your mouse cursor. In FLEE state they also might run away from cursor. I added this as a small way to play with them and also you might be able to guide them towards food or prey. I imagine it being like your finger touching aquarium glass, the fish sometimes come look at it (or get scared away).
In the end, with multiple mechanics it's no wonder that the bugs may fail, since their desires are randomized. If a bug doesn't want to eat when hungry or picks fights when at low health or just priorizes to play with cursor it gets extinct pretty soon. Or, as you had it, you might have the best bug in the world, but it doesn't want to reproduce so no continuation in that line also.
There might be some hidden condition which triggers some behaviour, for example low/high food, health or oxygen, or amount of other bugs in vicinity. That might explain why your bug acted violently when there was multitude of other bugs around, but let a single bug live. Or it might connect to lower oxygen levels caused by overpopulation instead, who knows :)
Wow, this is actually very well thought out. Thanks for the game!
An update for my best bug ever: I recreate the terrarium with his gene, his offsprings survive this time. Because of his high mutation (76?) his offspring are very different. They all have very long life just like him, and rarely reproduce.
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I have now successfully made a invasive species: Minus Asin! Its G19 and efficient to reproduce.
Invasive to kill or destroy plant colonies
Patterns of a worm, boxy body and small
I now have this super strong herbivore. He is gen 1, been living for half an hour and still continues, ate all of his offspring, killed all creatures that dared attack him, monolize the patch of grass only to himself. I have never thought that my stable ecosystem would consist of grass and 1 single invincible, immortal purple bug
He lets a bug live. That bug worth more than 2000 dollars now. There is no offspring from both of them
Whoa, I didn't foresee that happening! Nice to see you are enjoying my little game :)
Yeah, I enjoyed it a lot, although I don't understand the dead and reproduce condition of the bugs. Also idk what FINGER means
Yeah, I really didn't communicate finer details of the simulation anywhere, so here's a small rundown of these mechanics:
A bug dies if it's health reaches 0. Health can decrease from lack of oxygen or food, or when attacked. If the bug has enough food, it will recover. At old age bugs can no longer regain health so having so old bug is amazing!
A bug will reproduce if it wants to and has enough food and have reached at least half of their final mass (maturity). They reproduce by splitting, no partner needed. Notice that some bugs might simply not want to make offspring, while others will do at any chance.
FINGER state means that the bug is attracted to your mouse cursor. In FLEE state they also might run away from cursor. I added this as a small way to play with them and also you might be able to guide them towards food or prey. I imagine it being like your finger touching aquarium glass, the fish sometimes come look at it (or get scared away).
In the end, with multiple mechanics it's no wonder that the bugs may fail, since their desires are randomized. If a bug doesn't want to eat when hungry or picks fights when at low health or just priorizes to play with cursor it gets extinct pretty soon. Or, as you had it, you might have the best bug in the world, but it doesn't want to reproduce so no continuation in that line also.
There might be some hidden condition which triggers some behaviour, for example low/high food, health or oxygen, or amount of other bugs in vicinity. That might explain why your bug acted violently when there was multitude of other bugs around, but let a single bug live. Or it might connect to lower oxygen levels caused by overpopulation instead, who knows :)
Wow, this is actually very well thought out. Thanks for the game!
An update for my best bug ever: I recreate the terrarium with his gene, his offsprings survive this time. Because of his high mutation (76?) his offspring are very different. They all have very long life just like him, and rarely reproduce.
Cool! It's really nice that somebody got joy out of my creations. I should get back into gamedev, this year I have been lazy :)
I cannot get any canivore, so my bug population is always out of control :<
I often got it the other way around, carnivores end up eating all prey :D
If you get some good species, don't forget to save them for your next game!
my ecosystem was just a bunch of bottom feeders eating all the plants that fall to the bottom and other dead bugs
Nice! Was it stable? I had a lot of problems having system thrive for more than few gens. But my wife was a lot better at taking care of them :)
Nice simple life sim.
Thanks!